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Research and Recommendations

Screen time and Managing Devices

A Community-based approach to managing devices

We understand that some of the recommendations, particularly surrounding smart phones, may be difficult to enforce at home, particularly if your child already owns a smart phone. We can empower our children to make healthy choices by arming them and ourselves with knowledge of how screens affect our brains and what we can do to maintain a healthy balance. 

The following information is a summary of some of the most consistent messages across a section of the research into screen time, smart phones and digital wellbeing

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Section 1 - What is Screen Time?

There are many different ideas about what constitutes screen time and different studies consider different definitions. However looking across the research there seem to be 6 main different types of screen time.

 

  • Passive screen time: Watching TV, reading and listening to music

  • Interactive screen time: Video games and browsing the internet

  • Communication screen time: Video-chatting and using social media

  • Content creation screen time: Making digital art or music

  • Active screen time: Doing exercise videos, playing exercise games

  • Education screen time: Lessons, homework and research

 

This idea is important as not all screen time is created equal. In their latest recommendations for children under 5 (W.H.O., 2019) the World Health Organisation makes several recommendations for different amounts of screen time but importantly, the screen time they are talking about is passive screen time, interactive screen time, communication screen time and content creation screen time or what they term 'Sedentary Screen Time'. They do not include active screen time or education screen time in their daily allowance recommendations.

 

In addition to this Common Sense Media (provide extra guidelines in the form of the four 'C's of things to consider when looking at screen time for our children

Connection

It's really important that kids connect on a personal level with what they're watching, playing, or reading. Are they engaged? Engrossed? Maybe even enlightened? Getting into a story line or identifying with characters primes kids for more learning.

 

Critical thinking. Look for media that takes a deep dive into a topic, subject, or skill. Maybe it's games in which kids wrestle with ethical dilemmas or strategize about bypassing obstacles. Rote quizzing and simple Q&A-style games may be fun and seem educational, but they may not help kids find deep or long-lasting meaning.

 

Creativity

An important feature of many great learning products is the ability for kids to create new content -- a new level for a video game or a song, for instance. Kids can feel more ownership of their learning when they get to put their own spins on the experience.

 

Context

Help your kids understand how their media fits into the larger world. For younger kids in particular, the discussions and activities surrounding games or movies are key. Being with kids while they play or watch, asking questions about what they're taking away, and doing related offline activities can extend learning.

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Section 2 - Daily Screen Time Allowance

The World Health Organisation (WHO) (2019) seem to to have slightly stricter guidelines but only offer advice up to the age of 4

  • Under 2 years old - no screen time

  • 2-3 years old - maximum 1 hour per day with less time preferred

  • 3-4 years old - maximum 1 hour per day

 

The American Academy of Paediatrics (AAP) (2020) makes the following recommendations

 

Guidelines for Under 5

  • Until 18 months of age limit screen use to video chatting along with an adult (for example, with a parent who is out of town).

  • Between 18 and 24 months screen time should be limited to watching educational programming with a caregiver.

  • For children 2-5, limit non-educational screen time to about 1 hour per weekday and 3 hours on the weekend days.

  • Avoid using screens as pacifiers, babysitters, or to stop tantrums.

Why are these recommendations made?

This is based on a wealth of research which shows human interaction is critical for infant development. Bedford et al., 2015, (in Brookes and Lasser, 2018) found that infants who have poor eye contact with parents in first year have a greater risk of psychological difficulties later in life. Increased screen time also displaces parent-baby interaction which is vital for bonding and healthy social and linguistic development.

 

This is interesting because there are a whole host of apps and websites out there that claim to benefit infant and toddler development but Courage and Selliff (2010) found very little evidence that infants learn from screens. If left on in the background it can distract them from important play and parent-child interaction. Even if the tv is watched together with a parent the quality of the interaction reduces. Studies in 2001 and 2013 showed that high quality educational tv such as Sesame Street could help children aged 3-5 learn literacy, numeracy and social skills but they also suggest sticking to the daily recommended screen time allowances (Anderson et al., 2001 and Christakis DA, Garrison MM, Herrenkohl T, et al. 2013, in Chassiakos et al., 2010).

Section 3 - Why are we drawn to screens?

Screens are designed to appeal to us at a very basic, instinctive level which makes them hard to ignore. In a way, it's not surprising we are drawn to them. By understanding why screens have such a pull over us, and coupling this with knowledge of how screens affect our behaviour, we can start to build an understanding of the what strategies might work for us and why.  Brooks and Lasser (2018) are two psychologists who work with families and schools in tackling issues surrounding screen time. They argue there are 5 main reasons that screens provide such a pull for us.

 

  • Supernormal Stimuli

  • Novelty

  • Natural responsiveness to movement

  • Variable Responsive Schedule

  • Fear of Missing Out (FOMO)

Supernormal Stimuli

Supernormal Stimuli are things that amplify the effects of normal stimuli. Brookes and Lasser (2018, pp 62-63) use a study by Dr Tinbergen on Stickleback fish to illustrate the point. He found that Stickleback fish responded very aggressively to the colour red as it was this colour that was displayed in the throat of rival Stickleback males when they were attempting to attack a territory. Tinbergen then started to introduce other objects with the red stimulus such as a small piece of wood, roughly the size of a Stickleback fish and noticed the same response. He then introduced objects that were nothing like a Stickleback fish but still had a red stimulus on them. Often they acted more aggressively to these exaggerated versions of the stimuli and often ignored the real threat of another real male Stickleback in preference of attacking the 'super-normal stimuli'.

 

In this sense our screens have become a super normal stimuli for social connectedness. We are social creatures, we are programmed to want social connectedness. However, we need face-to-face interaction in order to have our needs met. The rewards of online social interaction are short term and don’t satisfy our most basic needs of social interaction. Unfortunately, we find it hard to distinguish this and because the phone is easy, always available and immediate we often choose it over the face-to-face interaction. This is a double whammy when it comes at the expense of a person we are with and we ignore them to answer the phone as it disrupts the social interaction which we know can be detrimental if it occurs frequently over a long period of time.

Novelty

Novelty is a very basic survival mechanism. We are drawn to new things because in our hunter gatherer days it would help us identify new sources of food or danger etc. It evokes a reward system response. The constant source of novelty in the form of news, update on games, next levels, buzzers, notifications constantly appeals to our sense of Novelty which triggers the reward response. This means that, at a very fundamental level, it is very hard to resist.

Responsiveness to Movement

Again this is a survival instinct when movement could indicate food source or danger. Those types of movement are natural stimuli but things like TV and video games are super-normal stimuli. They are beyond what would necessarily occur naturally and we find them very hard to resist. An example of this may be at a restaurant when a TV is on in the background and people automatically are drawn to watching the screen despite all of the other stimuli around them including the potential for face-to-face interaction.

Variable Reinforcement Schedules

An example of a fixed reinforcement schedule would be a lab experiment where a rat pushes a lever and every three pushes food comes out. This stimulates the reward system of the brain and pushes us to find patterns for when we will be rewarded. Variable Reinforcement Schedules are something like a slot machine where the reward is given out every so often but there is no clear pattern to it (Brooks and Lasser (2018). However, because we want the reward we are pre-programmed to look for a pattern and keep attempting the task until another reward is given, convincing ourselves we can understand the pattern and get the reward more often. It’s the same for notifications, buzzers, alarms etc on phones and tablets. They activate that basic reward system in the brain when we hear them and it activates this compelling urge to check the phone. We can actually become so conditioned that the mere sight of a phone can evoke this reward system and provoke us to check the phone even when a notification has not sounded or check our own phones when someone else’s phone buzzes.

Fear of Missing Out (FOMO)

This is very real for children if they feel their peers are off having social interactions and rewards and that they are not part of. It can have a very real effect on well-being but the ironic thing is that even if their friends are having online social interactions, they aren’t really having their basic needs met in any real way.

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Section 4 - How do screens affect us?

Attention Deficit Hyperactive Disorder (ADHD) and Obsessive Compulsive Disorder (OCD). However, the research in this area has, at best, found bidirectional links rather than causal links. What does seem clear from the research is that, overwhelmingly, the biggest impact on our lives comes from the healthy, needs-satisfying activities that screen time often displaces. According to Brookes and Lasser (2018) The main activities that screen time often takes away from are:

  • Sleep

  • Physical Activity

  • Unstructured play

  • Focused Attention

  • Face-to-Face Interaction

Although screen time and device usage can have a direct impact on our health in certain circumstances, overwhelmingly the message that seems to run across a lot of the literature is that the main negative impact of technology is quite subtle. It’s more like a thousand tiny cuts in that it’s not the screens themselves that do the damage but the time they take away from other really important activities. 

Sleep

We know that getting enough sleep is hugely important to our general health and well-being. Hale and Guan in 2015 did a literature review of 67 studies of which 90% found sleep was adversely affected by screens (in Brooks and Lasser, 2018, p38). Particular villains in this case is the blue light emitted by tablets and smartphones which decreases Melatonin production - Melatonin helps regulate the sleep-wake cycle. Dworak et al. (2007) found that video games also increase the central nervous system activity which can affect sleep . Further to that there’s the attraction of screens, particularly YouTube or binge watching on Netflix and social media that can stop us from going to bed on time. Therefore, they recommend no blue light emitting devices or video games 1 hour before bed. Interestingly that seems to be the same for adults and children over 5. 

Physical Activity

One of the more publicised areas that screen time takes away from is physical activity and has been cited as a contributing factor in rising levels of obesity and mental health issues. It’s worth pointing out that Active screen time (exercise games for Switch etc.) could actually be beneficial. My children love Just Dance and that’s a really fun one to do as a family. This is a good example of how knowing the different types of screen time can be helpful. 

Unstructured Play

Screen time also displaces unstructured play which studies have found to be extremely important in developing social skills but also self-regulation. Research in 2000 concluded that children have less play and poorer self-regulation compared to children 60 years ago. It’s worth noting that this was published before smartphones so phones and tablets seem to have compounded a pattern that was already emerging. Professor Grey, a psychologist at Boston University argues that toys and games allow for less imagination these days. He argues that children need to make up stories, create dialogue in their heads; he calls this private speech, and he found that modern games and toys made this less likely to happen. So as we try and claim back screen time it might be worth trying to put aside time for unstructured play.

 

Having said that it’s important not to dismiss modern play as well as often it is just different for example Granic et al 2014 found that some video games helped develop cooperative behaviours and perseverance.

Focused Attention

Focused attention can suffer, particularly with heavy video game use as we’re often making very quick decisions which is compounded when we are flitting between texting or emailing, watching TV, and playing the game. Neuroscience has shown that we can't actually multi-task but we do toggle very quickly between tasks. If we’re doing this constantly it can have an effect on our ability to retain focus for longer periods of time and ultimately that can have an impact on our well-being and productivity.

Face-to-Face Relationships

Brooks and Lasser (2018) argue that perhaps the biggest impact screen time is having is on our social connectedness which seems ironic seeing as though we’re more connected than ever before through online games, social media and email etc. However, they argue that we are social in a very real sense, when we have in-person interactions it activates reward systems which decreases cortisol levels (the hormone associated with stress) and increase oxytocin (the hormone associated with increased levels of happiness). Tech and screen time keep us jumping around and this negatively affects in-person interactions and thus our well being - we need uninterrupted time to develop meaningful relationships.

Assumptions about Screen Time

There are many headlines around technology and screens with some commonly held assumptions about the causal relationship between screens and conditions such as myopia, ADHD and OCD. However, in reality the link between these areas is much more complex and is often now thought of as bidirectional.

 

Myopia

Instances of Myopia on the rise is often touted as a direct effect of screen time. However, there doesn’t seem to be any literature that shows screens are any worse for your eyes than reading a book or any other up-close activity. What does seem to be having an impact is the amount of time we spend at our screens and the fact that we tend to blink less when looking at screens. This may affect the way we think about schedules and distribution of screen time. For example, rather than having 30 minutes of reading (close up activity) followed by 30 minutes of screen time (close up activity) followed by 30 minutes of study (close up activity), we may choose to intersperse the activities with pursuits that require us to focus on objects at a  further distance. For example, we may read for 30 minutes (close up activity), play outside for 30 minutes (further distance), screen time 30 minutes (close up), practise guitar (further distance), homework 30 minutes (close up).

ADHD and OCD

It's quite common to see headlines saying things like 'Screens linked to increases in ADHD' however, as a whole, the research doesn’t seem to suggest that screen time is the root cause of ADHD or OCD. Gentile et al (2012) did a study of around 20,000 children in Singapore. They suggest there is a bidirectional relationship  in that children who already showed ADHD or OCD tendencies were more likely to be engaged in more screen time (particularly video games) which then seemed to exacerbate the attention and impulsivity problems therefore entering them into a  vicious cycle. The researchers suggest it might be the quick-fire nature of the games themselves which requires the user to make lots of rapid decisions that may have an impact on this. Therefore, it may be worth considering the types of games our children are playing if they do have ADHD or OCD tendencies. The same relationship seems to apply between technology and depression and anxiety. Technology doesn’t necessarily cause them but it does seem to amplify them significantly if someone is already showing those tendencies.

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Section 5 - The issue with banning screen time

Simply banning technology can lead to conflict and raise tension in the household. As we have seen, screens can have a very powerful pull at an instinctive level and coupled with the feeling like we are missing out, this could result in quite negative reactions which damage the relationship.

 

Further to this, there is an argument that it actually plays an important role in self regulation. Brooks and Lasser argue that simply denying the child technology could have implications further down the line when they do get access to technology. Vohs and Baumesiter (2004; in Brooks and Lasser, 2018) found that one of the most important factors in personal problems such as managing alcohol is some kind of failure of self-regulation. This is not to say that if kids can’t play video games they will have problems with alcohol, but the research suggests that by creating a situation where children have the control to make choices and are guided closely by parents who help them make the right choices, children will grow up with the knowledge and strategies to be able to control their screen-time use independently. If we don’t give them those chances it’s more difficult for them to develop the strategies associated with self-regulation of screens.

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Section 6 - Strategies for Managing Devices

Screen time can be fun and technology has many positive qualities. However, we have also seen the negative impacts they can have. As previously discussed, if banning screens and devices isn't helpful either, what can we do? Research suggests aiming for a balance is our best bet. Trying to maximise the fun and advantages of tech and minimise the disadvantages. Brookes and Lasser (2018) suggest 

 

"Balance means families feel good about the amount of tech in their lives and each family member is relatively comfortable with how their family members use tech. Family members are able to meet their own physical, educational social and psychological needs."

Brookes and Lasser (2018, p7) 

 

They also identify several indicators that our tech use has reached an imbalance which perhaps requires some small changes in order to find a balance once more.

  • Decreased face-to face social interaction

  • Reduced/disrupted sleep

  • Decrease in focused uninterrupted attention

  • Decreased productivity

  • Limited physical activity

  • Previous interests and recreational activities replaced almost exclusively by tech

  • Decreased sense of well-being

 

So how do we keep a balance? how do we identify issues? And what strategies are suggested to help restore a balance? Well Brookes and Lasser lean on Turnock’s model from 2015 called the Tech Happy Life Model which is split into different levels. With green being balance, yellow requiring some intervention and red more serious intervention in order to achieve a balance with tech in our lives. But they argue that the very bedrock of the model is our relationship with our children.

Tech Happy Life Model

Relationship (Blue Zone)

Fundamental to the model is the relationship we have with our children and the model we provide. In order to be able to have the conversations and influence our children that is required to keep a good balance they argue we need to really invest time into positive modelling and a positive relationship with our kids. Dr John and Julie Gotman suggest that the key to building any positive relationship is what they call the “Magic ratio” of 5:1. That’s 5 positive interactions for every 1 negative interaction. Positive interaction doesn’t need to be us singing from the rooftops telling them how amazing they are, it could just be a smile, a hug, a wink, a warm smile, "Thank you", "I like how you…", "You really tried hard in….", "I really enjoyed playing with you." Their basic message is to catch kids when they are being good more than when they are being bad. So praise the desired behaviours when you see it. For example if the child turns off the Switch without a fuss, praise them for it. Over a long time this has a positive impact.


Being mindful of our own tech use is also important but a real hard one particularly in the current climate where lots of us are working at home. In 2016 a survey by Common Sense Media found that 28% of kids felt their parents were addicted to their phones, 27 % of parents said they felt addicted to their phones. If we want the changes to stick we need to model the change we want to see. The research suggests that if we’re asking children not to have devices in the bedroom but then we take ours into the bedroom it will lead to conflict. However, attached to that, Brooks and Lasser suggest that 'Techno-judging' ourselves isn’t a good idea either. They want us to be self-compassionate not self-critical so for example rather than saying to ourselves “I’m a terrible dad because I check my phone too much” we rephrase it in our mind and say “I need to check my phone less” They argue this is a more effective way to change our behaviour which will in turn create a positive model for our kids and hopefully help to change their behaviour.

The Green Zone - Prevention

The strategies at Green Level are very much focused on prevention of issues arising, although as Brookes and Lasser admit, it is inevitable that we may need to move to the yellow level from time to time. They say this is still a healthy part of the process.

At the green level they make a range of recommendations:

  • Get children involved in other activities/clubs

  • Wait until technologies are developmentally appropriate before giving access to them

  • Turn off as many chimes, buzzers, notification pushes as you can

  • No devices in bedrooms

  • No devices an hour before bed

  • Create sacred times

  • Create a habit of unitasking

  • It’s okay to be bored

  • 1 hour weekday and 2 hours weekends/holidays - Negotiate with kids and be a little flexible

  • Use timers and agreed finish alerts - be flexible with video games

  • Monitor but not surveillance - Use parental restrictions

 

Get children involved in activities and clubs

Children need to be involved in other activities and clubs such as sports, cooking, chess, board games, scouts guides etc. The choice can be left to the child but not doing an activity is not an option; they must have other interests outside of tech and we can help them to find those. Over time, the research suggests, they will start to find the activities need-satisfying and will hopefully opt for more of a balance.

Wait until technologies are developmentally appropriate before introducing them. 

This is a really tough one as for things like films and games there's certification levels that we can follow but for a question like when should my child get a smartphone? That’s a much trickier question. In truth, there doesn't seem to be any clear answer from anywhere as far as I can see. Most of the research suggests it is down to how responsible you feel your child is and what your relationship is like with them. The big question to ask ourselves is do they really need a smartphone? It is also worth speaking to other parents of children the same age as if we become an 'early adopter' we could inadvertently be fast tracking conversations about devices in other households; once someone in the year group has a device the other children will also ask their parents for a device. Brooks and Lasser do recommend before handing something like a tablet or smartphone over, that there is a conversation outlining the responsibilities that go along with the phone and enabling parental restrictions on it as well. They say that contracts are an option but they weren’t sure how effective they were and found that they could be long and cumbersome so advised keeping them basic and adding to them as and when the need arises.

Switch off all notification pushes, buzzers, alarms and alerts

Based on how distracting devices can be and knowing they can be a form of supernormal stimuli researchers also recommend switching off notification pushes and alerts as much as possible. Also given this fact, they recommend never more than one screen at a time as that is a lot of distraction and, as discussed, this can have a detrimental effect on attention span. This can be tough if you have two children and one wants to play Switch and the other wants to watch TV as inevitably they end up crossing over; it might be worth trying to position them so they can’t see each other’s screens or syncing up game play and TV times.

Tech Free Zones (No devices in the bedroom or at dinner tables)

Sacred times or tech free times are times and zones where tech is banned. They actually say you might want to create zones or areas where tech is never allowed and there seems to be universal agreement that there should be no devices at the dinner table or in bedrooms. The reason for the ban at the dinner table is to encourage conversation which is developmentally important particularly for language development. The reason for the ban on a tech ban in bedrooms is so we can monitor how children are using their screens and make sure they aren’t accessing anything dangerous.

No Blue Light Devices or Video games 1 before bed

As discussed previously, screens impact sleep and linked to this is no blue lights or video games before bed. As we saw earlier these can physiologically affect sleep patterns and the central nervous system so they recommend nothing for an hour before bed.

Unitasking

This again is very much influenced by the idea of maintaining focused attention so if they are playing a board game, no TV on in the background. For us as parents, if we’re watching them play sport then we don’t have our phones out (unless we're taking photos).

Being Bored is Okay

Being bored is okay and researchers have found this allows the mind to wander and start to manipulate ideas. There is research that boredom could actually be good for creativity.

Agree an Appropriate Amount of Time

Agreeing an appropriate amount of time with the kids is really important and Brooks and Lasser recommend that the older they get, the more of a negotiation may be possible and actually beneficial in getting them to buy into the system. There isn’t a steadfast recommendation for children 5 and over but nearly all of the research examples seem to use 1 hour of screen time on weekdays and 2 hours on weekends and holiday etc. They do say to be flexible and particularly in periods of lockdown for example, there is an amount of flexibility required. Again, this can be negotiated with the child if you feel they are mature enough to do so. They recommend using timers as a countdown to the end of screen time periods, or you can agree with them you’ll give them a 5 minute warning before the end but different people prefer different solutions. 

 

Video games are an area with a particularly large potential for conflict and perhaps require the most flexibility in terms of negotiation on end times. A lot of time, effort and emotion can be invested in trying to get to the end of a level or achieve a certain reward within a game and this can often overrun the agreed time. Consider a scenario where a child is just about to finish a level and the parent insists that because the timer has gone off, the child should switch the computer off immediately. Brooks and Lasser say there is a high likelihood that this will lead to conflict so a negotiation can take place at that point. For example we may ask the child how much longer they feel they need and agree a 10 minute extension. We may use our judgement to decide whether this will be taken off future screen time or not and again this can be agreed with the child.

Monitoring Not Surveillance

Brooks and Lasser suggest monitoring is a good idea, so generally knowing what activities they are involved in online is helpful but they suggest that surveillance at green level is not helpful in developing a positive relationship; checking messages without permission might actually be detrimental. Schiffrin et al. in 2014 found that this may undermine the influence we have with kids. Brooks and Lasser also suggest that we want a relationship where the kids will come forward and self disclose as this is important for self-regulation. Interestingly Kerr et al. (2010) found that kids who were closely surveilled were less likely to self-disclose and were more likely to engage in more risky online behaviours. This is supported up by other studies in 2009 and 2012. It’s important to say that they do recommend parental restrictions on devices so restricting internet access etc until you feel it is age appropriate for them to access the internet.

Yellow Zone Indicators (Support)

Of course, even with the best will in the world, things can sometimes come to an imbalance. Habits which can quickly lead to imbalance can creep in without anyone noticing and we can find ourselves wondering how things had slipped. This is a normal part of maintaining balance and isn't something to worry about. Brookes and Lasser point to several indicators that we can look for in order to help us identify if we have reached the Yellow level.

  • Screen time eclipses all other activities (time in person, sports, in-face interaction with friends)

  • Kids frustrated when screen time denied

  • Dip in performance at school

  • Loss of sleep

  • Minimal face-to-face interaction

  • Frequent battles over screen time

Yellow Level Strategies

At the Yellow level we have identified an imbalance in our tech use and need to put measures in place to help guide the child (or ourselves) back towards a balance. It’s important to stress that if we feel the need to move to yellow level then we still do all the things on the previous slide from the green level. We’re just adding in a few more explicit rules and guides to help the child find a balance again. 

 

  • Discuss at a good time not in the moment

  • Roll back the boundaries

  • Collaboratively develop solutions with kids

  • Maintain boundaries

  • Use logical consequences

Discuss at a good time not 'in the moment'

Trying to discuss tech use and potential consequences or changes to agreed times in a moment where emotions are running high will only lead to conflict. It is recommended that we wait until another time when all parties are calm to discuss a family member's tech use.

 

Roll back the boundaries

The first thing they advise at this level is rolling back the boundaries, so this could be no video games before school work is completed, or less screen time on a daily basis. Reassert that screen time is a privilege not a right. You might also separate work devices from recreational devices and set up dedicated workspaces in the house.  

 

Collaboratively develop solutions with kids

One of the fundamentals at the Yellow light level is trying to maintain the relationship and Brooks and Lasser suggest a good way to do this is to work together with our kids to come up with a plan to address the issue. This meets our kids’ basic needs for autonomy and gives them more buy in. So discussing the issue we have with their screen time and then asking them what they think you should do about it and how long for, the research suggests, should have a better long term outcome than just imposing something on the child.  

 

Maintain the boundaries

Maintain the boundary for the agreed length of time and perhaps being less flexible than when we’re in the green zone. They say that’s really your judgement call in specific situations. If we think that standing our ground is going to lead to too much conflict then picking our battles is still better at this stage in order to preserve the relationship. They say actually discussing the fact that we are making an allowance helps highlight our desire for our kids to succeed and can help in building the relationship.

 

Logical Consequences

Consequences are an inevitable part of this journey but there’s no specific recommendations on what should be done. But the basic philosophy from much of the literature seems to be based in restorative justice so allowing our kids the chance to make the adjustments and move back to the green level. Brooks and Lasser suggest that consequences should be related and proportional. So for example, If a child sneaks in an extra 30 minutes of screen time it would be of no benefit to ground them for a month as this has no clear link to the behaviour and seems quite harsh. They suggest we should have a chat with the child about why having the extra screen time wasn’t helpful and negotiate a consequence collaboratively with the child such as 30 minutes less screen time from the the next day's total. 

Red Zone Indicators (Strong Intervention)

At the top of the triangle, where strong intervention is required, we have the Red Level. There are several behaviours to look for that indicate our tech used has reached this level of imbalance. The research suggests that, typically, this behaviour would not present itself until middle or secondary school but they advise that many parents may not have the strategies to help the child at this point and advise incorporating the help of professionals.

  • Strong negative reaction to screen time being reduced or when screen time is finished

  • Unable to sleep

  • Sneaking around

  • Illegal or risky activity

Red Zone Strategies

Even at this stage, going cold turkey and removing access to all devices is not recommended as it is very difficult to enforce and can result in a complete break down in the relationship between parent and child. Rather than going cold turkey they suggest: 

  • wi-fi access

  • restricted mobile data use

  • specific screen times in designated areas

  • no access to recreational sites, social media etc. when doing school work.

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